#pragma once
#include "stdafx.h"

class UltimatePhysicsActorDescMock
{


public:


	virtual void addBoxShape(Ogre::Vector3 position,Ogre::Vector3 orientation,Ogre::Vector3 dimension );

	UltimatePhysicsActorDescMock(void);
	~UltimatePhysicsActorDescMock(void);
};

